PLAYABLE PREVIEW · WORK IN PROGRESS

Drop Dungeon

Every drop is a tactical turn.

Loot falls two tiles at a time. Where you set it decides whether it matches, whether it cascades, and whether the goblin on the floor takes a sword to the face or a potion to the hand. Monsters fight for the same board you are building on.

Download builds

Runs in a current desktop or mobile browser. On a phone the game opens full screen, upright.

CURRENT BUILD

Keep your device upright for the intended play view.

HOW IT PLAYS

Drop. Match. Fight.

A six-by-ten board, one falling pair, and a monster standing on the floor. Three rules carry the whole game.

Drop the pair where it counts

Move, turn and drop the falling loot. Swords next to a goblin cut it; hearts and potions heal you; shields build armor. The board is your hand.

Match two, chain the rest

Two of a kind clear. Clears drop what stood above, and a well-placed pair turns one clear into a cascade that fills your pockets and empties the monster’s.

Fight what stands on the floor

Every wave seats a monster on the board. Bosses take four cells and bite back. Let the loot reach the roof and the run is over.

Spend the coins at the Forge

Between waves the Forge offers three upgrades for the coins you cleared. Sharper swords, thicker armor, richer tiles — or skip and keep the coins.

CHAPTERS

One board. Many dungeons.

Browse the chapters from the camp. Each one paints its own home and its own board, and every stage is data — the same rules, thousands of levels.

Greenspine camp: a mossy forest plaza with a statue fountain

1. Greenspine

The goblin forest. Fifty stages, goblins and their warden.

Tidal Reach camp: a moonlit harbour with a lighthouse

2. Tidal Reach

A moonlit harbour. Opens when Greenspine’s fortieth stage falls.

The Foundry camp: a volcanic forge hold with lava channels

3. The Foundry

The dragon’s forge. Lava, brass and the boss that guards it.

SCREENS

Straight from the current build.

Captured today, unretouched. The look you see here is the look you play.

The camp: battle pass, quests, chest and the PLAY button
The camp
Wick the owl offers the tutorial
Wick shows you the ropes
A wave-five board with a goblin under falling loot
Wave five
The Dragon Forge boss on the board floor
The Dragon Forge
The result card after a run
The haul
The shop with a daily chest and bundles
The shop

DOWNLOAD

Take a build with you.

Preview builds, updated from the main branch. They are unsigned test builds: your system will ask before it opens them.

iOS arrives through TestFlight once the store account is live. Saved progress stays on the device you play on.

What landed?
What didn’t?

This is a private preview, shared by hand. Reply to whoever sent you the link — a sentence about the moment you stopped playing is worth more than a review.